Devlog · Sprite Manager

Reviewing uploads: frames judged in their loop, Cancel upload, Reject | Approve

  • An uploaded image lands on its request at once, and the checks on it (canvas, corners, halo, edges) run afterwards instead of holding up the page. The page now loads in under half a second, down from 14.
  • "To review" became "Needs you", and it lists only what actually needs a decision.
  • An animation frame is judged playing inside its whole loop: the player runs the cycle, outlines the frame being judged, and steps or slows on request. A frame that's off, like the purple one in the picture, stands out at once.
  • Dropping an image now asks one question: Cancel upload, No comment, or Save a comment. Cancel withdraws the upload before it counts, and the request goes back to the list to generate.
  • Approve and Reject update the card in place, so the page never jumps, and the main button sits last: Reject, then Approve.
  • The pictures use made-up demo content (a slime drawn for the purpose), not a game's art.
Reviewing uploads: frames judged in their loop, Cancel upload, Reject | Approve, screenshotReviewing uploads: frames judged in their loop, Cancel upload, Reject | Approve, screenshot