Devlog · Sprite Manager

ZEKE!'s traps, work lamp, town lots, broken windows and torn outfits

  • A spike trap, set and sprung, and a work lamp, on and off, in four facings. The sprung trap and the dark lamp were made from the accepted set trap and lit lamp rather than generated again, so each pair matches exactly.
  • Six town lots seen from above: a house, a gas station, a garage, a hardware store, a pharmacy and a police station.
  • Barricade boards at three damage levels, and windows and doors that go from intact to broken, front and top.
  • The zekes' clothes: the modern outfits torn and ragged, in standard and slim builds, so a zeke wears what a survivor wears, gone to pieces.
ZEKE!'s traps, work lamp, town lots, broken windows and torn outfits, screenshot

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