Devlog · Sprite Manager

RISEN!'s people, camp, gear, land tiles, traps and badges

  • People in plain and hooded clothes, hood up and down, and the risen: a pale body, torn clothes and slack faces, all on the shared pawn so they stack like any other outfit.
  • The camp: a campfire with flicker frames, and a stake wall that shows damage.
  • Gear to haul: a barrow and a cart, empty and loaded, a horse, a sack, a wheel, an axe and spears.
  • Land tiles (heath, marsh, camp ground, harvested field) and the dark fog over land not yet scouted.
  • Caltrops, a stake row and a pit, each armed and spent, plus resource badges such as medicine, ammo and boards. Two of RISEN!'s rejects were fixed without a new generation: the hooded side views re-cut, the fog darkened.
RISEN!'s people, camp, gear, land tiles, traps and badges, screenshot

Also in: RISEN!