Devlog · Sprite Manager

The grill's side views, and what seven rounds were actually about

  • The grill's front and back views took two rounds. Its two side views took seven, and almost none of that was the generator's fault.
  • Four rounds went on a facing cue — a handle, then dials, then a side panel — that the Owner had killed on round 3 with one sentence: a grill's side is usually against another counter, so anything drawn there is invisible and unreachable. The comment sat unread while the numbers looked like progress.
  • Two more went on band proportions the game doesn't care about. CHEF! put the art in the running game and found the rule nobody had written down: a side-on piece with anything cubic south of it is drawn as its top plane only, stretched. The rim and body never appear mid-column. That explained the fat grate bars, the invisible cue, and why the "collapsed body" was never a defect.
  • The seventh round was drawn from CHEF!'s brief written off the game rather than off a diagram: bars vertical in all four facings, the facing cue on the top plane where it can be seen. It came back right first time.
  • What changed in the tool along the way: the review queue now prints the Owner's comments before anything else; reject reasons can be withdrawn, and the withdrawal reaches the prompt; every round ships as a pre-fit and fitted pair with the source hash on it; and the prompt lost five pieces of note-to-humans that were eating the generator's attention.
  • Delivered: station_grill_idle_{n,e,s,w}, all four passing CHEF!'s gate with one shared anchor.
The grill's side views, and what seven rounds were actually about, screenshotThe grill's side views, and what seven rounds were actually about, screenshotThe grill's side views, and what seven rounds were actually about, screenshot

Also in: CHEF!