Devlog · Sprite Manager

The app grows pair sheets, and stops being called a gallery

  • Facing sheets save generations: one image holds all four facings of an object, and the app cuts it apart on upload. But the fridge's east and west views turned out to need a different drawing from its north and south ones, because a side-facing appliance sits in a vertical counter column, which the game draws as a flat top with no front face.
  • So sheets can now come in pairs: sheet: pairs gives an asset two cards, N+S and E+W, each one image cut at the gap, each with its own prompt and its own reference. The app names them for what they hold, and every facing is still reviewed and redone on its own.
  • Smaller changes from the same work: an asset can now switch its outline off in the prompt, which the dumpster needed after CHEF! dropped drawn outlines from its runs; reject reasons can be retired when a design changes; a rebuilt prompt now picks up a changed reference image; and per-row notes reach sheet prompts, which is how the dumpster's fill states say what's in them.
  • The app is also no longer called the gallery. The Owner's verdict: "it is not really a gallery in any sense". It's python -m sprite_manager app now, with dashboard as an alias and gallery still working so nothing breaks.
The app grows pair sheets, and stops being called a gallery, screenshot