Devlog · Sprite Manager

CHEF! Batch 1 delivered

  • Every file CHEF! asked for in its first batch is delivered: seven floors, roads, sidewalks and parking dashes, both wall textures, the counter's top and front, four storefront windows, four entrance doors, both doorways, the welcome mat, and the first two tables.
  • 29 files, all hand-generated by the Owner and measured here before acceptance: canvas, seams, alpha, tiling and — for the doors — the sign plate. CHEF! fetches them itself.
  • The rejects are the story of the batch: plank joints that lined up into a diagonal staircase when tiled, a wall lip darker than its face, a sidewalk that doubled its joints into a grid at every edge, a table drawn with the chairs it must not have, and four doors' worth of sign plates. Each rejection reason is fed back into the next prompt for that file automatically.
  • This is a backfilled entry, written after the fact. The "before" shots for Iterations 48 and 52 were captured afterwards the way WORKFLOW requires — 48's from the v0.29.0 code itself, run in a throwaway worktree, and 52's from the archived rejected door — never recreated.
CHEF! Batch 1 delivered, screenshot

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