Devlog · Art Director

The crew logos, redrawn to match Luvzilla

  • The three crew heads were redrawn with image generation to match Luvzilla's exactly: the same three-quarter pose, the same thick dark outline, and a thin rim in each character's own color where Luvzilla's is red.
  • The crew names now match the Luvzilla wordmark too: chunky cream letters on one solid dark shape, a colored rim, and the second word on a dark bar. Each has its own accent in place of Luvzilla's heart: a paintbrush for Art Director, a checkmark for Project Manager, and a pixel cube for Sprite Manager.
  • All four heads now fill the same share of their icon, so none reads bigger than the others.
  • It took several rounds in one day. The crew went from no logos, to a first set with straight-on heads and typeset names, to heads and names generated to match Luvzilla. The Art Director's head alone took four tries: a dark beret that disappeared at favicon size, a lilac beret that blended into the head, a charcoal beret, and finally Luvzilla's pose, which also reads best when small.
  • The crew names went through three rounds: plain typeset, typeset but built like Luvzilla's, and generated to match it exactly.
  • The updated set is delivered to LuvzillaGames.com.
The crew logos, redrawn to match Luvzilla, screenshotThe crew logos, redrawn to match Luvzilla, screenshotThe crew logos, redrawn to match Luvzilla, screenshotThe crew logos, redrawn to match Luvzilla, screenshotThe crew logos, redrawn to match Luvzilla, screenshotThe crew logos, redrawn to match Luvzilla, screenshotThe crew logos, redrawn to match Luvzilla, screenshotThe crew logos, redrawn to match Luvzilla, screenshot