- The studio's games now draw from two graphics sets. PawnScape is shared by CHEF!, RISEN! and ZEKE!. DreamScape is bespoke painted art for GENERAL!.
- The names describe how complex the art is, not its mood. PawnScape is a graphic set, not a style choice: a haunted night in ZEKE! gets its mood from music, lighting and its own UI, not from different tiles. The games share as much as they can at the skeleton level and go wildly different ways in how they play.
- One rule keeps the set whole: a game uses a shared asset as it is, or asks for a variant that links back to its parent. It never forks its own copy.
- Decided since: every PawnScape game uses 48 px tiles, and characters are built from shared layers (body, head, hair, outfit, hat, held item). A chef, a medieval survivor and a modern one are different outfits on the same bodies.
- Credit to the Sprite Manager, whose inventory is what each set's asset index is built from.
Two style sets: PawnScape and DreamScape

Also in:
Sprite Manager
CHEF!
RISEN!
ZEKE!
GENERAL!