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Sprite Manager

One sprite, from request to delivery

One made-up sprite, a hopping slime, through the real Sprite Manager app: requested, generated, cut into frames and checked, one frame rejected and redone, then approved and delivered.

Sprite Manager: what happens in the video1A game asks for a spriteThe card holds the exact prompt.2The Owner generates itand drops the image onthe cardOwner3Cut into frames, checked,played as a loop4One frame is off: reject it,with a reason5The reason goes into the redo'spromptThe redo comes back and fits the loop.6Approved and deliveredEach frame with its source row.