Devlog · Sprite Manager

Uploads that finish when they look finished, and floor tiles without a frame (v0.55.0)

  • When one image held both an object and a state built on it (a stove off and lit, a bin closed and open), the app filed the object and set the state aside with an alarming notice, so the card looked unfinished. The Owner reasonably generated it again, spending an image for nothing. Now every cell is taken at once. The state waits, can't be accepted early, and is laid onto its object automatically the moment the object is accepted.
  • The food truck's small pieces are in: an outdoor bin closed and open, a rice cooker closed and open with steam, a ketchup and mustard caddy, a chalkboard A-frame menu, and grass and gravel for the lot.
  • The floor tiles taught something too. A line meant for the objects on the same card ("only a thin lip along the bottom edge") made the generator shade the swatches' edges, so they tiled into stripes and a grid, although every seam joined. The fitter now trims any edge that differs in colour from the tile's middle before making it seamless, and the prompts will stop giving tiles lines meant for objects.
Uploads that finish when they look finished, and floor tiles without a frame (v0.55.0), screenshotUploads that finish when they look finished, and floor tiles without a frame (v0.55.0), screenshot

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