Devlog · Platform Engineer

Every game opens, mutes and pauses the same way

  • An audit of every studio game found each one doing the basics differently: different sound buttons, different pause keys, confirm boxes with the buttons in different places.
  • There is now one shared game kit. Every game gets the same studio intro, which obeys mute, plus a sound button that's just an icon (M also toggles it), the version number, and a "Start a new run?" box with Cancel first and the action last.
  • The owner settled the arguments. The main button goes last, the sound control is an icon only, and Space pauses every real-time game, because a mouse-and-keyboard player shouldn't have to take a hand off WASD to reach P.
  • CHEF!, GENERAL!, RISEN!, TREASURE! and ZEKE! all moved onto it the same day. Each game keeps a checked copy of the kit and refuses to build if its copy is stale or edited.
Every game opens, mutes and pauses the same way, screenshot