Devlog: universal and per-game feeds generated from PROGRESS.md
A static devlog (devlog/) with one universal feed and one feed per game, both views over the same data/posts.json — a post is never duplicated, only filtered.
Posts are generated, not written: a read-only sync (scripts/sync_devlog.py) parses each registered game's own PROGRESS.md, one milestone entry per post, copies the screenshots that entry references, and keeps the milestone's original date (inline Date: line, else a hand-derived overlay, else first-seen — never the sync date).
Full backfill of CHEF! and GENERAL!'s shipped history, then an hourly sync that reports thin new posts to the Owner and Project Manager.
Studio and per-game branding (logos, badges, per-game accent theming), a filter-chip switcher on the universal feed, a stats strip, a screenshot lightbox, and a visible site version tag.