Devlog · GENERAL!

Truly Simultaneous Battles: Neither Side Strikes First

  • Every turn in GENERAL! is meant to resolve all at once, and now melee really does. Before, fights were worked out one by one with your army first. So a formation you destroyed never got its own blow in, and several close calls quietly went your way.
  • Now every clash is worked out from the same moment and all losses land together. A formation destroyed this turn still hits back.
  • Ties are settled fairly too:
    • two formations charging into the same gap meet where they stand
    • two formations heading for the same tile are decided by the shorter march, or a fair coin toss
    • pulling back from each other costs both sides their free strike
  • Two identical AI armies used to win 138 battles to 62 depending only on which side they played. Now the battles that end with a winner split evenly.