GENERAL! September 18, 2026 Iteration 60
Truly Simultaneous Battles: Neither Side Strikes First
- Every turn in GENERAL! is meant to resolve all at once, and now melee really does. Before, fights were worked out one by one with your army first. So a formation you destroyed never got its own blow in, and several close calls quietly went your way.
- Now every clash is worked out from the same moment and all losses land together. A formation destroyed this turn still hits back.
- Ties are settled fairly too:
- two formations charging into the same gap meet where they stand
- two formations heading for the same tile are decided by the shorter march, or a fair coin toss
- pulling back from each other costs both sides their free strike
- Two identical AI armies used to win 138 battles to 62 depending only on which side they played. Now the battles that end with a winner split evenly.