Devlog · GENERAL!

Movement Audio

  • Generated an original deep, synchronized heavy-infantry boot sequence with a subtle armor ring.
  • Generated a quicker and softer leather-textured sequence for archers and light units.
  • Generated staggered cavalry hoof stomps with lower ground impact.
  • Wired all three WAV assets to replacement-friendly named movement events.
  • Verified all assets return successfully from the local game server and trigger during resolution.
Movement Audio, screenshot