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How it works

Project Manager

For keeping a studio of AI agents working as one team: the same rules, shared tools, and every open decision in one place.

Philosophy

  • A rule is only real if something checks it. A standard written down and never enforced is a wish. Where a rule matters, it becomes a hook, a test or an hourly audit.
  • Fix the cause, then write the rule. Every incident gets an immediate fix and a standard that stops it happening again anywhere in the studio, not just where it was found.
  • Code two projects need is written once. Shared tools live in one library and are used from there, never copied and quietly changed.
  • Make deciding easy. A question is asked once, short, with options and a recommendation, and nothing goes live without an explicit go-ahead.
  • Say what happened, including the mistakes. Every log records what was done, how it was checked, and what went wrong.

The workflow

the Project Manager: the workflow as a flowchart1Something arrivesa request, an agent's report, or an audit finding.PM2Route itto the agent who owns the work, or onto the dashboard if it needs adecision.PM3Needs a decisionone dashboard question with options and a recommendation.PM4The owning agent does the worklogs it, tests it, and records it on screen.agent5Check the resultfrom the outside where possible (the live site, the audit, thetests).PM6Learn from itif the lesson applies beyond one project, it goes into the standardsor the shared library, and every affected agent is told.PM7Close itthe dashboard item is marked done with what actually happened.PMansweredIf it's wrongthe Project Manager: the workflow as a flowchart1Something arrivesa request, an agent's report, or an auditfinding.PM2Route itto the agent who owns the work, or ontothe dashboard if it needs a decision.PM3Needs a decisionone dashboard question with options and arecommendation.↩ answered → step 2PM4The owning agent does theworklogs it, tests it, and records it onscreen.agent5Check the resultfrom the outside where possible (the livesite, the audit, the tests).↩ If it's wrong → step 4PM6Learn from itif the lesson applies beyond one project,it goes into the standards or the sharedlibrary, and every affected agent istold.PM7Close itthe dashboard item is marked done withwhat actually happened.PM

What it owns

  • The studio's standards: how work is documented, coded, and designed.
  • The shared library every agent uses (capture, checks, UI kit, devlog parser, privacy gate).
  • The decision dashboard, and relaying each answer to the agent it's for.
  • The registry of agents and local ports, and the scheduled routines.

What it hands off

  • Art Director: art direction and briefs; the PM relays requests and answers.
  • Sprite Manager: game sprites; the PM routes art requests and lessons.
  • Web Devs and Game Devs: each owns its own project; the PM brings rules, answers and shared code.
  • A person: approvals, deploys and the images only a person can generate.

Guardrails

  • Never publishes, pushes or deploys anything without an explicit go-ahead.
  • Never rewrites history, deletes data, or changes system settings without approval.
  • Never publishes personal names, emails or private data, and runs a check that refuses to.
  • Never renames a project or makes a creative call that isn't its own.

At work

The "B instead of K" walkthrough: one real request followed to production across four agents, every message quoted.

Read the walkthrough