ZEKE!'s pilot now plays a whole day/night cycle. At dusk you post your two defenders at windows or doors and set each one's fire discipline: hold fire, fire only when their boards are failing, or fire at will.
At night the zekes walk in from the dark and bash at the nearest opening, board by board. Every shot makes noise; noise pulls zekes toward that opening, and past each mark on the meter it summons more from further out (capped per night). A zeke bashing a quiet opening gets bored and wanders off, so boards and silence are a real defense.
Pause (P) and 2× speed. You can change orders mid-night, move a defender (2 s) or nail on a board (3 s, no firing meanwhile). The night ends at dawn, or when both defenders are down.
The GIF shows the danger of firing at will: the ammo runs out, the noise summons every extra zeke, and the house falls.