All 12 levels are new. Imps come in groups of 5 to 30 instead of 1 to 8, and the largest quarries are 10×14 (140 tiles), up from 8×10. Sending a big group of a buried color too early leaves it stuck in a slot, so the order you tap in matters more than speed.
The levels ramp from three tutorials through Easy, Medium and Hard to two Expert finales, where random tapping almost never wins. The solver proves every one can be won.
The lanes show the groups behind the front one two to a row, so a long lane fits on a phone, and the top bar fits on one line.
Covered tiles are darkened but keep their full color, so purple and blue (the closest pair) stay easier to tell apart.