The first playable RISEN! prototype, built to answer one question: is deciding when to leave a camp, and what to carry, fun? Placeholder shapes only, for now.
Camp: you start alone at a campfire in the middle of a hex map. Each morning you give every person a task: scout the next ring, scavenge a tile, build a wall, sew a sack, guard or rest. The day, the evening meal and the night then play out, and the camp shows what the risen will bring tonight against your defense. A stranger asks to join on day 3.
Packing: breaking camp opens a packing screen. There are 2 slots per person, plus 4 with a sack, and each slot holds 3 of one thing. Walls and everything unpacked stay behind.
The road and the win: the road takes 1–2 days, with one risen encounter (drop a load and run, or fight). Each camp starts harder than the last. Reaching camp 4 wins; losing everyone ends the run.
Run log: after each run the page offers a downloadable log: days per camp, why each camp was left, seconds spent packing, what was left behind, and wounds and deaths. That's how the first play tests are measured.
Version v0.0.1, shown in the header. A debug overlay labels every hex (camp = D4).