Fixed a stand-off at the front door. A guest leaving could get stuck in the doorway because the only tile outside was full: one spot taken by the next guest in line, the other by a guest waiting to come in. The waiting guest in turn waited for the leaving one, so both stood there until a safety timer let them push past.
Now a guest waiting at a door steps aside when the person in the doorway needs their tile to get out.
Over 40 games of 15 minutes each, moments with people going both ways in the front door dropped from about 190 to none, and the 12-second safety timer never had to fire. The game also got a little faster: about 62 guests served and 8% lost, up from 61 and 9%.
The clip shows the guest with the blue ring stepping aside so a leaving guest can get out, then walking in. The step aside is still a jump rather than a walk; smooth movement within a tile is next.