Fixed: two servers could go to the same table to take orders and end up standing on the same tile. Each guest used to call for a server separately, so a party of two could get two servers at once.
Now a table orders all at once, with one server.
Once everyone at the table has read the menu, one server comes over and shows "TAKING ORDERS".
The guests order one at a time. Each shows a speech bubble with the dish they want.
When everyone has ordered, the server takes the whole table's tickets to the kitchen together.
Servers also pick a corner of the table that nobody else is standing on or heading to.
On Easy, each guest takes 1 second to order instead of 2.
Also fixed: a rare traffic jam in the front door. Guests leaving and a party coming in could block each other for good, and one test game stopped serving after six minutes. Someone stuck that way for four seconds now squeezes past.
Over 10 games of 15 minutes each, a default game now serves about 61 guests and loses about 9%. Before it served 59 and lost 10%.
In the before shot (088), two servers stand on one tile at a table, their status labels overlapping. In the after shot (089), one server is taking orders and the first guest's bubble shows a burger.
The animated clip (106, recorded on v0.0.50) follows one server taking a table of three's orders, one bubble at a time.